Both games start with a cinematic intro with appropriate hinting of momentous events afoot. In Guild Wars (the Prophecies campaign to be specific), you learn that this is the last day before some cataclysm, whilst in Aion the cataclysm has already occurred, but your character has lost his memory.
As you spawn into the world you'll notice that the Aion graphics are top notch for an RPG, whilst Guild Wars graphics are decent but nothing special. And then we're into the introductory quests.
Guild Wars has you running around a lot first as you learn how the questing zones are instanced, before the quests take you into some easy combats. There's not much in the way of in-game help besides some unhelpful messages that pop up ocassionally, but the controls are fairly standard and you only have 1 attack skill and 1 healing skill to worry about.
Aion starts with greater pace, with a combat quest straight away, and then a basic variety of quests as you continue along the road to the nearest town. There's a lot of help messages that trigger during this section, but once again they're only really useful to complete beginners in the genre - for anyone else they're not needed as the controls are standard and the 2 skills you start with are easy enough to manage, just an attack and a root to keep the enemy in place.
My noob mistakes that followed in both games were eerily similar.
In Guild Wars, you don't automatically learn skills as you level up - you have to do quests to unlock them. I learned my secondary profession as required by the main questline, and then just by picking up the quests in the area (a monastery), I acquired 4 Monk skills but was still sitting on only my initial 2 Elementalist skills. I was really struggling to kill a group of 3 enemies of my level and in the end just killed them 1 at a time, corpse-running between each kill. Next visit to the Monk trainer, I asked where I could find an Elementalist trainer and was directed to a completely new area I hadn't heard of before. There I did some quests and learned some new skills including those with area damage and I was really off and running.
In Aion, you need to buy skill books from a class trainer which are then usable as you gain levels. You even get a quest that directs you to visit your class trainer but the quest automatically completes before you actually acquire the skill books, so I didn't even notice it. However Aion's early levels seem very forgiving. Hardly anything will attack you unless you attack it first, and just spamming my basic attack power was enough to kill any monster of my level or below. Eventually I was killed when I ran out of mana, and then discovered the class trainers near the respawn point. I learned a few new skills and after that was never again in danger of dying.
The Guild Wars newbie area ends with the Searing as monsters overrun the city and its lush environs. The story continues two years later with a kind of post-apocalyptic vibe as the remnants of the kingdom try to fight back against the monsters in a wasteland version of the areas you'd just been questing in. These post-Searing areas really require a group, especially since a single character can't seem to out-damage enemies who can heal themselves. With a trial account you can't talk to anyone else (to limit gold sellers and scammers, I'm sure) and so your only option is to fill up a party with computer-controlled henchmen. Two drawbacks to this:
- Henchman are weak, not leveling up with you.
- Henchman are stupid and you have almost no control over their actions.
The Aion newbie area ends with ... well, I don't know exactly, since the Aion trial is so bloody short you don't even reach the end of the newbie area. It took me 2½ hours but once you reach level 7 (of 55), that's it - you're booted out. It looks like the cool stuff happens around level 10 when you gain your wings and your class specialization. The implication is that the game radically changes at this point, making the trial seem like a bit of a false front to the game.
Overall, the Aion trial was much more fun. It's not really a fair comparison as Guild Wars is 4 years older (and free to play after the initial purchase) and Aion has really benefited from the lessons learned in those 4 years. The excellent UI, gentle introduction for newbies and, of course, the graphics, are all examples of this.
Guild Wars is not without its redeeming features. You get a lot of skills quite quickly which is great for those with a lot of RPG experience, and the fact that you're limited to just 8 skills creates an interesting strategic element. I could see this being a fun co-op game with a group of friends exploring the strategic possibiities together as they advance through the campaign.
So Aion wins the Trial Wars, but loses the battle for my wallet due to the trial's brevity. I've heard mixed feedback from friends about later levels, so I think I'll wait and see how many are still playing after the other cataclysm hits.
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