Tuesday, April 5, 2011

Discovering Pinball

I'm been struggling to find much gaming time lately. Mainly this gaming time has been spent working on the next zone for my World of Warcraft zone quest guides (to follow my Darkshore and Ashenvale guides). I did purchase Baldur's Gate 2 from gog.com (Good Old Games) in a hopelessly ambitious attempt to play it multiplayer with a friend of mine. Whether or not we make progress with that, I did include another game in my purchase: Pro Pinball - Big Race USA.

Now my experience with pinball is close to zero (we have a Star Wars-themed pinball machine at work, but it is rarely functioning). Though even with what little experience I have, it's clear that Big Race USA is a very good reproduction of the real thing. It's just one pinball table but has been really well modeled and detailed, down to actual electronic bits on the playfield.


Close-up detail of the Big Race USA pinball table

The theming is flimsy - I can't imagine how difficult it is to capture a theme in a pinball game - as you complete motor racing challenges across the breadth of the USA by hitting indicated ramps or targets. I've started to get the hang of the gameplay and can often make some progress across the map, but reliably hitting lit targets is harder than you'd think, and it's all too easy to quickly lose your ball in the side drains or between your flippers if you're not adept with nudging the table.


Big Race USA normal play

For what it's worth, there's a lot more gameplay here than I was expecting and it's swallowed more hours than I was anticipating. It does get a bit repetitive after a while (especially the music!) but it was definitely a worthwhile purchase for $5.99 that I'd recommend to anyone who's interested in trying out a good PC recreation of pinball.

Tuesday, March 22, 2011

Review: Blood Bowl Legendary Edition (PC)

Despite problems with work and home, I've finally been able to finish off the Blood Bowl Campaign Mode by winning the game's most prestigious trophy, the Blood Bowl itself. My Necromantic team, the Order of Darkness retires with a record of 52 wins, 3 draws and 3 losses including a 29 match unbeaten streak.


Order of Darkness vs Khemri, Final Score

If you haven't followed the progress of the Order of Darkness in it's quest for head-smashing, elf-thumping football dominance (Part 1, Part 2, Part 3), then a brief rundown of the game is in order...

The sport of Blood Bowl is very loosely based on American Football adapted for the Warhammer Fantasy setting. Races that normally fight on the battlefield, instead face each other on the Blood Bowl pitch. The 20 different teams include the agile Wood Elves who favour the passing game, the slow moving Khemri mummies and skeletons who'll worry about scoring touchdowns only when they've knocked the opposition out or off the pitch, and the sneaky Goblins who will use every secret weapon they can get their hands on and hope the ref doesn't notice.

The PC game plays out as either a (mostly) faithful reproduction of the turn-based Games Workshop miniatures game or a real-time adaptation. I'll always prefer turn-based over real-time, so all my experiences with the game are with turn-based single player. The campaign mode that I played allows you to build up a team from scratch, improve your players as they earn Star Player Points, and compete for trophies over multiple seasons.


Halflings vs Lizardmen

The presentation of the sport in the game is really good, not because the graphics and sound are amazing (which they aren't), but because the vibe and atmosphere is brilliantly captured in all the little things throughout the match: witty banter by the commentators, individual touchdown celebrations, replays to relive the joy of a clutch interception, and so on.

The reproduction of the official rules seems close to perfect. Even some cases where I though I'd encountered a bug in the game, it turned out was just my lack of familiarity with the rules. On the other hand, there were plenty of times I encountered really serious bugs such as the saved formations feature that would just crash the game.

The bugs aren't a huge problem as you can learn to work around them. The biggest problem is the weakness of the opposition AI. I used to play a bit of the miniatures game a long time ago, so I thought I'd start on the hardest difficulty level for a bit of a challenge. I was left sorely disappointed with the challenge presented. Games I lost were almost always because I was playing against a much stronger team and I made a newbie blunder of some kind. Once my team had improved to be on a par with the other teams, I could even afford a couple of serious mistakes each game and still emerge victorious because no matter how poor your tactics, the AI's will be worse. He'll leave his ball carrier exposed to your blitzers, he won't take any actions at all on the free semi-turns you sometimes get on kick-offs, and he never takes into account the amount of turns left before the game ends.

The AI's salvation could come up from the fact that not all the teams are equally good. The mutant Chaos team is very strong once your players have leveled up a few times, whereas the challenging Halfling team has slow and weak halflings accompanied by a few, often immobile, treemen. However, even when playing with a team of Halfling novices against a much stronger established team, the challenge is limited, as this halfling proves as he scampers towards scoring the winning touchdown.


Surprised halfling runs in the winning touchdown

In addition to game-crashing bugs and braindead AI, there's an obscure interface which never explains how inducements work or how to throw a team mate, and the imaginative commentary gets tiring very quickly as the same anecdotes are repeated every single match. But despite all this, the game is really, really fun. It is probably a really great multiplayer game; I'm just not ready to throw myself to the mercy of random internet players where the game is so readily exploited. If you have a couple of friends who'll buy it, you'll have a blast together. If you're a Blood Bowl newbie, you'll probably have a longer time in the sweet-spot where the AI is a reasonable challenge. If you're a Blood Bowl veteran, you'll probably get a kick out of seeing the game brought to life and enjoy playing with Goblins and Halflings for a while.

Final Score: 7 / 10 - I can't promise an amazing game, but Steam tells me I've logged over 50 hours on it, which is more than I can see for most games I play. The challenge is lacking, but it packs in plenty of fun.

Notes on my personal rating scale: They are entirely based on my personal feelings about the game - I don't rate a game on its own merits but rather how much I've enjoyed and how much time it's sucking out of my life. Strategy games will do well and shooters poorly because those are my gaming preferences.

0-4 = Poor game that I won't be bothering to play any more
5-7 = Decent game - fun enough that I'll try play it some more if I have the time
8-10 = Good game that I'll be playing a lot more or have already finished and greatly enjoyed

Monday, March 7, 2011

The Blood Bowl Beckons and Other News

The Order of Darkness continues its progress and having won the Chaos Cup now has enough prestige to enter the greatest competition of them all, the Blood Bowl. Sporting a record of 43 wins, 3 losses and 3 draws and carrying a 20 match unbeaten run, I have one hand on the famed trophy already. Only problem is, some skeleton's chopped off the other hand! Star player (nearing on legendary), leading catcher and touchdown scorer, werewolf Simlarg Lowell was killed by a bloodthirsty Khemri team in the preliminary Chaos Cup games. I escaped with a scrappy 1-0 win there with less than half my players on the field in the end.

The Chaos Cup

Civilization 5 has received a new patch described as having made significant balance changes and AI improvements. I can't pretend I'm a Civ 5 strategic master, but I'm hoping for games where there are hard fought, evenly contested wars rather than the AI falling over whenever it doesn't have a huge numerical or technological superiority. I'll give the new patch a fair chance.

Finally, I haven't had a lot of time to spend on Jahger, my Cataclysm Worgen Hunter. But I've managed to do all the new level 80-85 5-man dungeons and acquire enough gear to do heroic dungeons. The new dungeons are all of a very high quality but they almost all have something about them that will annoy some people. My peeve is with Halls of Origination: it's fun with lots of boss fights and even some interesting trash but seems to be too long for the attention span of the average group assembled from the dungeon finder tool (I've only ever managed to finish it once).


Vashj'ir

As an aside, I've upgraded my internet connection and my earlier problems with Cataclysm lag and disconnections have mostly disappeared. It was likely this that caused the new undersea zone, Vashj'ir, to bug out on me as I have now started questing there with no problem. Since I'm max level, questing is mainly done for the gold and faction reputation rewards, but in the case of this zone, I'm just enjoying questing in a quite unique environment.